Difference between revisions of "Communication Quarter"

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[[Communication Quarter]] (hereinafter, the ''Quarter'') is the first of four lectures of [[Operations Quadrivium]] (hereinafter, the ''Quadrivium''):
+
[[Communication Quarter]] (hereinafter, the ''Quarter'') is a lecture introducing the learners to [[social discovery]] primarily through key topics related to [[communication]]. The ''Quarter'' is the first of four lectures of [[Social Quadrivium]], which is the fifth of seven modules of '''[[Septem Artes Administrativi]]''' (hereinafter, the ''Course''). The ''Course'' is designed to introduce the learners to general concepts in [[business administration]], [[management]], and [[organizational behavior]].
*The ''Quarter'' is designed to introduce its learners to [[enterprise discovery]], or, in other words, to concepts related to obtaining data needed to administer the [[enterprise effort]]; and
 
*The ''Quadrivium'' examines concepts of administering various types of enterprises known as [[enterprise administration]] as a whole.
 
 
 
The ''Quadrivium'' is the first of seven modules of [[Septem Artes Administrativi]], which is a course designed to introduce its learners to general concepts in [[business administration]], [[management]], and [[organizational behavior]].
 
  
  
 
==Outline==
 
==Outline==
''The predecessor lecture is [[Human Development Quarter]].''
+
''[[Talent Management Quarter]] is the predecessor lecture.  In the [[enterprise discovery]] series, the previous lecture is [[Human Perceptions Quarter]].''
 +
:[[Social discovery]] is data discovery conducted by [[group]]s. This [[data]] is an aggregate of those individual data that have influenced the [[group]]. Some of this data may be stored by [[social network]]s such as [[social media]]. This particular lecture concentrates on [[communication]] because this method is the primary, often the only, for collecting the [[data]] of [[group]]s.
  
 
===Concepts===
 
===Concepts===
#'''[[Communication]]'''. The transfer and the understanding of meaning.
+
#'''[[Communication]]'''. The transfer of any type of data including meaning.
#*[[Communication]]. The transfer and understanding of meaning.
+
#*[[Data transmission]].  
#*[[Interpersonal communication]]. Communication between two or more people.
+
#*[[Signature communication]]. [[Communication]] that, similarly to [[measurement and signature intelligence]], uses detection, tracking, identifying, or describing the distinctive characteristics of actions and artifacts rather than linguistic communication.
#*[[Nonverbal communication]]. Communication transmitted without words.
+
#'''[[Nonverbal communication]]'''. Communication transmitted without words.
#*#[[Body language]]. Gestures, facial configurations, and other body movements that convey meaning.
+
#*[[Body language]]. Gestures, facial configurations, and other body movements that convey meaning.
#'''[[Communication process]]'''. The seven elements involved in transfering meaning from one person to another.
+
#*[[Pause]]. A temporary stop in action or speech.
#*[[Communication process]]. The steps between a source and a receiver that results in the transfer and understanding of meaning.
+
#'''[[Oral communication]]'''. The process of expressing information or ideas by word of mouth.
 +
#*[[Verbal intonation]]. An emphasis given to words or phrases that conveys meaning.
 +
#*[[Active listening]]. Listening for full meaning without making premature judgments or interpretations.
 +
#'''[[Human communication]]'''.
 +
#*[[Interpersonal communication]]. [[Communication]] between two or more people.
 +
#*[[Technical communication]]. The practice of creating easily accessible information for a specific audience.
 +
#*[[Ethical communication]]. [[Communication]] that includes all relevant information, is true in every sense, and is not deceptive in any way.
 +
#[[File:Communication-process.png|400px|thumb|right|[[Communication process]]]]'''[[Communication process]]'''. The steps between a [[data source]] and a [[data receiver]] that results in the transfer and understanding of meaning. In other words, [[communication process]] is a set of [[activity|activiti]]es involved in transferring meaning from one person to another.
 
#*[[Message]]. A purpose to be conveyed.
 
#*[[Message]]. A purpose to be conveyed.
 
#*[[Encoding]]. Converting a message into symbols.
 
#*[[Encoding]]. Converting a message into symbols.
 
#*[[Decoding]]. Retranslating a sender's message.
 
#*[[Decoding]]. Retranslating a sender's message.
 
#*[[Noise]]. Any disturbances that interfere with the transmission, receipt, or feedback of a message.
 
#*[[Noise]]. Any disturbances that interfere with the transmission, receipt, or feedback of a message.
#'''[[Channel]]'''. The medium a message travels along.
+
#'''[[Communication channel]]'''. The [[medium]] that data or data collection such a message travels along.
#*[[Informal channel]]. A communication channel that is created spontaneously and that emerges as a response to individual choices.
+
#*[[Point-to-point]].
#*[[Formal channel]]. A communication channel established by an organization to transmit messages related to the professional activities of members.
+
#*[[Point-to-multipoint]].
#*[[Channel richness]]. The amount of information that can be transmitted during a communication episode.
+
#*[[Multipoint-to-multipoint]].
 +
#*[[Multipoint-to-point]].
 +
#'''[[Channel formality]]'''.  
 +
#*[[Informal channel]]. A [[communication channel]] that is created spontaneously and that emerges as a response to individual choices.
 +
#*[[Formal channel]]. A [[communication channel]] established by an organization to transmit messages related to the professional activities of members.
 +
#'''[[Channel richness]]'''. The amount of information that can be transmitted during a communication episode.
 +
#*[[Webconferencing]]. The real-time sharing of computer screens, audio and video applications or web-based content among two or more computers or mobile devices. [[Webconferencing]] allows users to conduct business meetings and seminars, lead presentations, provide online education and offer direct customer support via remote keyboard mouse control. Control of the session can be passed among users, so any attendee can act as the main presenter.
 
#'''[[Enterprise communication]]'''. All the patterns, networks, and systems of communication within an organization.
 
#'''[[Enterprise communication]]'''. All the patterns, networks, and systems of communication within an organization.
 +
#*[[Formal communication]]. [[Communication]] that takes place within prescribed organizational work arrangements.
 +
#*[[Informal communication]]. [[Communication]] that is not defined by the organization's structural hierarchy.
 +
#'''[[Enterprise communication network]]'''. The variety of patterns of vertical and horizontal flows of [[enterprise communication]].<blockquote><table class="wikitable" width=100% style="text-align:center;"><tr><td>[[Enterprise communication network|Network]]</td><th>[[Chain network|Chain]]</th><th>[[Wheel network|Wheel]]</th><th>[[All-channel network|All-channel]]</th></tr><tr><th>Model</th><td>[[File:Chain-network.png|200px|center]]</td><td>[[File:Wheel-network.png|200px|center]]</td><td>[[File:All-channel-network.png|200px|center]]</td></tr><tr><th>Speed</th><td>[[Chain network|Moderate]]</td><td>[[Wheel network|Fast]]</td><td>[[All-channel network|Fast]]</td></tr><tr><th>Accuracy</th><td>[[Chain network|High]]</td><td>[[Wheel network|High]]</td><td>[[All-channel network|Moderate]]</td></tr><tr><th>Emergence of leader</th><td>[[Chain network|Moderate]]</td><td>[[Wheel network|High]]</td><td>[[All-channel network|None]]</td></tr><tr><th>Member satisfaction</th><td>[[Chain network|Moderate]]</td><td>[[Wheel network|Low]]</td><td>[[All-channel network|High]]</td></tr></table></blockquote>
 +
#*[[Communication network]].
 +
#*[[Wheel network]]. [[Communication network]] in which data flows to and from a single person or place.
 +
#*[[Chain network]]. [[Communication network]] in which data flows between two persons or places without any single person or place in the center. In [[enterprise communication network]], data can travel up and down through the hierarchy.
 +
#*[[Circle network]].
 +
#*[[All-channel network]]. [[Communication network]] in which data flows between any persons or places. In [[enterprise communication network]], data can travel upward, downward, and laterally among all members of the group.
 +
#*[[Grapevine]]. An enterprise's informal communication network.
 +
#'''[[Social network]]'''. A network of social interactions and personal relationships. A dedicated [[website]] or other application that enables users to communicate with each other by posting information, comments, messages, images, etc. is called a [[social networking system]].
 +
#*[[Social networking system]]. A dedicated [[website]] or other application that allows for a [[social network]]; it shall enable users to communicate with each other by posting information, comments, messages, images, etc.
 +
#*[[Social network structure]]. The patterns of informal connections among individuals within a group.
 +
#*[[Social media]]. Forms of electronic communication through which users create online communities to share ideas, information, personal messages, and other content.
 +
#[[File:Hierarchical-communication.png|400px|thumb|right|[[Hierarchical communication]]]]'''[[Hierarchical communication]]'''. [[Communication]] within the same or through different levels of an [[enterprise]].
 
#*[[Upward communication]]. [[Communication]] that flows upward from employees to managers.
 
#*[[Upward communication]]. [[Communication]] that flows upward from employees to managers.
 
#*[[Diagonal communication]]. [[Communication]] that cuts across work areas and organizational levels.
 
#*[[Diagonal communication]]. [[Communication]] that cuts across work areas and organizational levels.
 
#*[[Downward communication]]. [[Communication]] that flows downward from managers to employees.
 
#*[[Downward communication]]. [[Communication]] that flows downward from managers to employees.
 
#*[[Lateral communication]]. [[Communication]] that takes place among any employees on the same organizational level.
 
#*[[Lateral communication]]. [[Communication]] that takes place among any employees on the same organizational level.
#*[[Informal communication]]. [[Communication]] that is not defined by the organization's structural hierarchy.
+
#'''[[Cultural context]]'''. The influence of the society the author lives in and his or her [[culture]] on his or her communications.
#*[[Formal communication]]. [[Communication]] that takes place within prescribed organizational work arrangements.
+
#*[[High-context culture]]. A [[culture]] that relies heavily on nonverbal and subtle situational cues in communication.
*[[Communication networks]]. The variety of patterns of vertical and horizontal flows of [[organizational communication]].
+
#*[[Low-context culture]]. A [[culture]] that relies heavily on words to convey meaning in communication.
*[[Grapevine]]. An organization's informal communication network.
+
#'''[[Communication apprehension]]'''. Undue tension and anxiety about oral communication, written communication, or both.
*[[Grapevine]]. The informal organizational communication network.
+
#'''[[Reporting]]'''. Giving a spoken or written account of something that one has observed, heard, done, or investigated.
*[[Jargon]]. Specialized terminology or technical language that members of a group use to communicate among themselves.
+
#*[[Internal reporting]]. [[Reporting]] conducted to a limited number of [[stakeholder]]s usually within an [[enterprise]].
*Surveillance
+
#'''[[Communication need]]'''. A need of a [[stakeholder]] to receive [[business report]]s possibly in a specified manner.
#'''[[Reporting]]'''.  
+
#[[File:Emotional-intelligence.png|400px|thumb|right|[[Emotional intelligence]]]]'''[[Emotional intelligence]]'''. The ability to detect and to manage emotional cues and information.
#*[[Internal reporting]].
+
#*[[Emotional dissonance]]. Inconsistencies between the emotions people feel and the emotions they project.
#*[[Public relations]].
+
#*[[Surface acting]]. Hiding one's inner feelings and forgoing emotional expressions in response to display [[rule]]s.
#'''[[Reporting principle]]'''.
+
#*[[Deep acting]]. Trying to modify one's true inner feelings based on display [[rule]]s.
*[[Social media]]. Forms of electronic communication through which users create online communities to share ideas, information, personal messages, and other content.
+
#*[[Mindfulness]]. Objectively and deliberately evaluating the emotional situation in the moment.
*[[Social network structure]]. The patterns of informal connections among individuals within a group.
+
 
*[[Verbal intonation]]. An emphasis given to words or phrases that conveys meaning.
+
===Roles===
*[[Active listening]]. Listening for full meaning without making premature judgments or interpretations.
+
#'''[[Listener]]'''. A person who listens, especially someone who does so in an attentive manner.
*[[Communication apprehension]]. Undue tension and anxiety about oral communication, written communication, or both.
+
#'''[[Reporter]]'''. A professional engaged in collecting and analyzing facts about events by [[interview]], [[investigation]], or [[observation]]. He or she reports and writes for one or more identified or bulk [[stakeholder]]s.
*[[Ethical communication]]. [[Communication]] that includes all relevant information, is true in every sense, and is not deceptive in any way.
 
*[[High-context culture]]. A culture that relies heavily on nonverbal and subtle situational cues in communication.
 
*[[Low-context culture]]. A culture that relies heavily on words to convey meaning in communication.
 
  
 
===Methods===
 
===Methods===
 +
#'''[[Five Ws]]''' (or [[Five Ws and How]], [[5W1H]], or [[Six Ws]]). A reporting technique based on questions that are considered basic in [[data gathering]] and [[problem solving]].
 +
#*[[Who question|'''Who''' question]]. "Who was involved?"
 +
#*[[What question|'''What''' question]]. "What happened?"
 +
#*[[When question|'''When''' question]]. "When did it take place?"
 +
#*[[Where question|'''Where''' question]]. "Where did it take place?"
 +
#*[[Why question|'''Why''' question]]. "Why did that happen?"
 +
#*[[How question|'''How''' question]]. "How did it happen?"
 +
#'''[[Active listening]]'''.<blockquote><table class="wikitable" width=100% style="text-align:center;"><tr><td>[[Active listening]]</td><th>Description</th></tr><tr><th rowspan="2">Don'ts</th><td>Don't interrupt</td></tr><tr><td>Don't try to speak more than your partner unless asked</td></tr><tr><th rowspan="6">Do's</th><td>Paraphrase what your partner has just said to demonstrate understanding</td></tr><tr><td>Avoid distracting actions and gestures</td></tr><tr><td>Ask questions even if you know the answers</td></tr><tr><td>Exhibit affirmative head nods and appropriate facial expressions</td></tr><tr><td>Show interest by making eye contact</td></tr><tr><td>Show emphathy</td></tr></table></blockquote>
 +
#'''[[Reporting principle]]'''. A fundamental basis of [[reporting]].
 +
 
===Instruments===
 
===Instruments===
 +
#'''[[Communication media]]'''. Leased, earned, shared, owned
 +
#*[[Video conference]].
 +
#*[[Telephone conversation]].
 +
#*[[Live speech]].
 +
#*[[Voice mail]].
 +
#*[[Groupware]].
 +
#*[[Email]].
 +
#*[[Video recording]].
 +
#*[[Audio recording]].
 +
#*[[Memo]].
 +
#*[[Newsletter]].
 +
#*[[Formal report]].
 +
#*[[Bulletin]].
 +
#'''[[Leased media]]'''.
 +
#*[[Sponsored social]].
 +
#*[[Brand ambassador]].
 +
#*[[Retargeting ad]].
 +
#*[[Email marketing]].
 +
#*[[Spacial advertising]].
 +
#*[[Print ad]].
 +
#*[[Pay-per-click ad]].
 +
#*[[Sponsored website link]].
 +
#*[[Sponsorship]].
 +
#*[[Sponsored advertising]].
 +
#'''[[Earned media]]'''.
 +
#*[[Media pitching]].
 +
#*[[Influencer pitching]].
 +
#*[[Media tour]].
 +
#*[[Blogger event]].
 +
#*[[Link building]].
 +
#*[[Guest post]].
 +
#*[[Internal seeding]].
 +
#*[[Speaking opportunity]].
 +
#*[[Bylined article]].
 +
#*[[Interview opportunity]].
 +
#*[[Newsjacking]].
 +
#*[[Press release]].
 +
#'''[[Shared media]]'''. through [[social media]], [[website]]s, or natural environments.
 +
#*[[Face-to-face conversation]].
 +
#*[[Shared infographic]].
 +
#*[[Slideshare deck]].
 +
#*[[Podcast]].
 +
#*[[Webinar]].
 +
#*[[Shared video]].
 +
#*[[Livestreaming]].
 +
#*[[Visual harvesting]].
 +
#'''[[Owned media]]'''. including [[handout media]]
 +
#*[[Expert content]].
 +
#*[[Employee story]].
 +
#*[[Customer story]].
 +
#*[[Influencer roundup]].
 +
#*[[Blog post]].
 +
#*[[E-book]].
 +
#*[[Lead nurturing]].
 +
#*[[Email newsletter]].
 +
#*[[White paper]].
 +
#*[[Conference]].
 +
#*[[Webpage]].
 +
#*[[Visible property]].
 +
#*[[Branded utility]].
 +
#'''[[Data interchange tool]]'''. A software implement used to interchange [[data]].
 +
#*[[Application programming interface]] ([[API]]). A system of tools and resources stored in an operating system that is designed to connect software applications.
 +
#*[[Electronic data interchange]] (EDI). EDI replaces paper mail, fax and email by electronically exchanging order and fulfillment/billing information in a standard format between trading partners.
 +
#*[[Interoperability]]. Ability of systems to communicate by exchanging data or services.
 +
#'''[[Email client]]''' (or [[email client|mail user agent]]). A software program in the category of groupware environments used to access and manage a user's email. ''Client'' is meant to be a role. For example, a web application which provides message management, composition, and reception functions may internally act as an [[email client]]; as a whole, it is commonly referred to as webmail. Likewise, [[email client]] may be referred to a piece of computer hardware or software whose primary or most visible role is to work as an [[email client]].
 +
#*[[Roundcube]]. An [[open-source]] [[IMAP]] [[email client]]. Roundcube's most prominent feature is the use of Ajax technology.
 +
#'''[[Webconferencing software]]'''. A software system that enables [[webconferencing]]. Some ''systems'' also support screen annotation, polling, speaker management, chat discussions, shared whiteboards and much more. Those ''systems'' that support video conferencing may also integrate with room-based video conferencing systems. Most [[webconferencing software]] is accessible via a [[web browser]], but downloading and installing a client is often required to take advantage of all features, such as voice and video conferencing and content sharing.
 +
#*[[BigBlueButton]]. An [[open-source]] [[webconferencing software]]. In addition to various [[webconferencing]] services, [[BigBlueButton]] has integrations for many of the major [[learning management system|learning]] and [[content management system]]s.
 +
#*[[OpenMeetings]].
 +
#*[[Jitsi]].
 +
#'''[[Repository]]'''. A real or virtual facility where all information on a specific topic is stored and is available for retrieval.
 +
#*[[Software repository]].
 +
 
===Practices===
 
===Practices===
 
*http://www.yourarticlelibrary.com/accounting/preparation-of-a-report/good-reporting-system-top-13-principles-financial-analysis/67583
 
*http://www.yourarticlelibrary.com/accounting/preparation-of-a-report/good-reporting-system-top-13-principles-financial-analysis/67583
Line 57: Line 161:
 
*https://www.ungpreporting.org/framework-guidance/reporting-principles/
 
*https://www.ungpreporting.org/framework-guidance/reporting-principles/
  
''The successor lecture is [[Social Rationale Quarter]].''
+
''[[Social Rationale Quarter]] is the successor lecture. In the [[enterprise discovery]] series, the next lecture is [[Market Intercourses Quarter]].''
  
 
==Materials==
 
==Materials==
Line 67: Line 171:
  
 
==See also==
 
==See also==
 +
 +
[[Category:Septem Artes Administrativi]][[Category:Lecture notes]]

Latest revision as of 00:48, 14 June 2023

Communication Quarter (hereinafter, the Quarter) is a lecture introducing the learners to social discovery primarily through key topics related to communication. The Quarter is the first of four lectures of Social Quadrivium, which is the fifth of seven modules of Septem Artes Administrativi (hereinafter, the Course). The Course is designed to introduce the learners to general concepts in business administration, management, and organizational behavior.


Outline

Talent Management Quarter is the predecessor lecture. In the enterprise discovery series, the previous lecture is Human Perceptions Quarter.

Social discovery is data discovery conducted by groups. This data is an aggregate of those individual data that have influenced the group. Some of this data may be stored by social networks such as social media. This particular lecture concentrates on communication because this method is the primary, often the only, for collecting the data of groups.

Concepts

  1. Communication. The transfer of any type of data including meaning.
  2. Nonverbal communication. Communication transmitted without words.
    • Body language. Gestures, facial configurations, and other body movements that convey meaning.
    • Pause. A temporary stop in action or speech.
  3. Oral communication. The process of expressing information or ideas by word of mouth.
    • Verbal intonation. An emphasis given to words or phrases that conveys meaning.
    • Active listening. Listening for full meaning without making premature judgments or interpretations.
  4. Human communication.
  5. Communication process. The steps between a data source and a data receiver that results in the transfer and understanding of meaning. In other words, communication process is a set of activities involved in transferring meaning from one person to another.
    • Message. A purpose to be conveyed.
    • Encoding. Converting a message into symbols.
    • Decoding. Retranslating a sender's message.
    • Noise. Any disturbances that interfere with the transmission, receipt, or feedback of a message.
  6. Communication channel. The medium that data or data collection such a message travels along.
  7. Channel formality.
  8. Channel richness. The amount of information that can be transmitted during a communication episode.
    • Webconferencing. The real-time sharing of computer screens, audio and video applications or web-based content among two or more computers or mobile devices. Webconferencing allows users to conduct business meetings and seminars, lead presentations, provide online education and offer direct customer support via remote keyboard mouse control. Control of the session can be passed among users, so any attendee can act as the main presenter.
  9. Enterprise communication. All the patterns, networks, and systems of communication within an organization.
  10. Enterprise communication network. The variety of patterns of vertical and horizontal flows of enterprise communication.
    NetworkChainWheelAll-channel
    Model
    Chain-network.png
    Wheel-network.png
    All-channel-network.png
    SpeedModerateFastFast
    AccuracyHighHighModerate
    Emergence of leaderModerateHighNone
    Member satisfactionModerateLowHigh
  11. Social network. A network of social interactions and personal relationships. A dedicated website or other application that enables users to communicate with each other by posting information, comments, messages, images, etc. is called a social networking system.
    • Social networking system. A dedicated website or other application that allows for a social network; it shall enable users to communicate with each other by posting information, comments, messages, images, etc.
    • Social network structure. The patterns of informal connections among individuals within a group.
    • Social media. Forms of electronic communication through which users create online communities to share ideas, information, personal messages, and other content.
  12. Hierarchical communication. Communication within the same or through different levels of an enterprise.
  13. Cultural context. The influence of the society the author lives in and his or her culture on his or her communications.
  14. Communication apprehension. Undue tension and anxiety about oral communication, written communication, or both.
  15. Reporting. Giving a spoken or written account of something that one has observed, heard, done, or investigated.
  16. Communication need. A need of a stakeholder to receive business reports possibly in a specified manner.
  17. Emotional intelligence. The ability to detect and to manage emotional cues and information.
    • Emotional dissonance. Inconsistencies between the emotions people feel and the emotions they project.
    • Surface acting. Hiding one's inner feelings and forgoing emotional expressions in response to display rules.
    • Deep acting. Trying to modify one's true inner feelings based on display rules.
    • Mindfulness. Objectively and deliberately evaluating the emotional situation in the moment.

Roles

  1. Listener. A person who listens, especially someone who does so in an attentive manner.
  2. Reporter. A professional engaged in collecting and analyzing facts about events by interview, investigation, or observation. He or she reports and writes for one or more identified or bulk stakeholders.

Methods

  1. Five Ws (or Five Ws and How, 5W1H, or Six Ws). A reporting technique based on questions that are considered basic in data gathering and problem solving.
  2. Active listening.
    Active listeningDescription
    Don'tsDon't interrupt
    Don't try to speak more than your partner unless asked
    Do'sParaphrase what your partner has just said to demonstrate understanding
    Avoid distracting actions and gestures
    Ask questions even if you know the answers
    Exhibit affirmative head nods and appropriate facial expressions
    Show interest by making eye contact
    Show emphathy
  3. Reporting principle. A fundamental basis of reporting.

Instruments

  1. Communication media. Leased, earned, shared, owned
  2. Leased media.
  3. Earned media.
  4. Shared media. through social media, websites, or natural environments.
  5. Owned media. including handout media
  6. Data interchange tool. A software implement used to interchange data.
    • Application programming interface (API). A system of tools and resources stored in an operating system that is designed to connect software applications.
    • Electronic data interchange (EDI). EDI replaces paper mail, fax and email by electronically exchanging order and fulfillment/billing information in a standard format between trading partners.
    • Interoperability. Ability of systems to communicate by exchanging data or services.
  7. Email client (or mail user agent). A software program in the category of groupware environments used to access and manage a user's email. Client is meant to be a role. For example, a web application which provides message management, composition, and reception functions may internally act as an email client; as a whole, it is commonly referred to as webmail. Likewise, email client may be referred to a piece of computer hardware or software whose primary or most visible role is to work as an email client.
  8. Webconferencing software. A software system that enables webconferencing. Some systems also support screen annotation, polling, speaker management, chat discussions, shared whiteboards and much more. Those systems that support video conferencing may also integrate with room-based video conferencing systems. Most webconferencing software is accessible via a web browser, but downloading and installing a client is often required to take advantage of all features, such as voice and video conferencing and content sharing.
  9. Repository. A real or virtual facility where all information on a specific topic is stored and is available for retrieval.

Practices

Social Rationale Quarter is the successor lecture. In the enterprise discovery series, the next lecture is Market Intercourses Quarter.

Materials

Recorded audio

Recorded video

Live sessions

Texts and graphics

See also