Difference between revisions of "Managed learning environment"

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A [[managed learning environment]] (also known by its acronym, [[MLE]]; hereinafter, ''MLE'') is a computer-based ecosystem that supports learning activities such as assessment, collaboration, communication, e-portfolio building, hands-on training, learning path tracking, on-the-job training, etc.
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A [[managed learning environment]] (also known by its acronym, [[MLE]]; hereinafter, ''MLE'') is a computer-based ecosystem that supports core learning activities such as assessment, authoring, communication, learner progress tracking and, possibly, more advanced options. The scope of those advanced options varies greatly; they may or may not include collaboration, e-portfolio building, [[hands-on training]], [[on-the-job training]], etc.
  
  
==MLE and similar terms==
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==MLE vs similar terms==
 
The term, ''managed learning environment'', contains some ambiguity since the first word, ''managed'', could grammatically refer to either ''learning'' or ''environment''. ''MLE'' is a tool designed to create a [[managed environment for learning]]. On the contrary, management of one's learning is a task of [[educational service provider]]s, learners, or both, and not ''MLE's''.
 
The term, ''managed learning environment'', contains some ambiguity since the first word, ''managed'', could grammatically refer to either ''learning'' or ''environment''. ''MLE'' is a tool designed to create a [[managed environment for learning]]. On the contrary, management of one's learning is a task of [[educational service provider]]s, learners, or both, and not ''MLE's''.
  
===Versus VLE===
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===VLE===
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:In comparison with ''MLR'', a [[virtual learning environment]], as a term, contains even more ambiguity. According to [[Wikipedia:Virtual_learning_environment|Wikipedia]], <blockquote>a more correct term may be a [[virtual environment for learning]], rather than [[virtual learning environment]]. This removes any ambiguities and identifies that it is the environment which is virtual and not the learning. The term virtual may also contribute to confusion, suggesting that the learning is not real or authentic.</blockquote>
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:A [[virtual learning environment]] ([[VLE]]) can be considered a subsystem of ''MLE''. Literally, ''MLE'' assumes a wider infrastructure and/or a wider scale than ''VLE''. For instance, ''VLE'' tends to be web-based, whereas ''MLE'' can be hosted locally, on the web, and/or using some hybrid approach.
 
:A [[virtual learning environment]] ([[VLE]]) can be considered a subsystem of ''MLE''. Literally, ''MLE'' assumes a wider infrastructure and/or a wider scale than ''VLE''. For instance, ''VLE'' tends to be web-based, whereas ''MLE'' can be hosted locally, on the web, and/or using some hybrid approach.
  
 
:More importantly, the term, ''VLE'', suggests just virtual or remote environment. In the meanwhile, ''MLE'' may refer to both virtual and physical spaces such as laboratory or apprentice workplace in which learning takes place.
 
:More importantly, the term, ''VLE'', suggests just virtual or remote environment. In the meanwhile, ''MLE'' may refer to both virtual and physical spaces such as laboratory or apprentice workplace in which learning takes place.
  
:In comparison with ''MLR'', a [[virtual learning environment]], as a term, contains even more ambiguity. According to [[Wikipedia:Virtual_learning_environment|Wikipedia]], <blockquote>a more correct term may be a [[virtual environment for learning]], rather than [[virtual learning environment]]. This removes any ambiguities and identifies that it is the environment which is virtual and not the learning. The term virtual may also contribute to confusion, suggesting that the learning is not real or authentic.</blockquote>
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===LMS===
 
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:''Main wikipage: [[Learning management system]]''
===Versus LMS===
 
 
:Presumably, ''MLE'' is bigger than a [[learning management system]] ([[LMS]]), which is supposed to deal with [[formal training]] only. However, this meaning difference is rarely the case.
 
:Presumably, ''MLE'' is bigger than a [[learning management system]] ([[LMS]]), which is supposed to deal with [[formal training]] only. However, this meaning difference is rarely the case.
  
 
:Geographic differences affect usages of these two terms greater than literal meanings. In the [[United States]], [[LMS]] is used more frequently than in Europe. The Europeans tend to use ''MLE'' and ''VLE'' particularly because the acronym, [[LMS]], in Europe usually stands for [[library management system]]. In the [[United States]], this system is commonly called [[integrated library system]] ([[ILS]]).
 
:Geographic differences affect usages of these two terms greater than literal meanings. In the [[United States]], [[LMS]] is used more frequently than in Europe. The Europeans tend to use ''MLE'' and ''VLE'' particularly because the acronym, [[LMS]], in Europe usually stands for [[library management system]]. In the [[United States]], this system is commonly called [[integrated library system]] ([[ILS]]).
  
===Versus CMS===
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===CMS===
 
:Traditionally, the corporate training service providers in the [[United States]] tend to use one term, [[learning management system]] ([[learning management system|LMS]]), while the academia prefers another term, a [[course management system]] ([[CMS]]). However, based on the meaning, [[CMS]] shall support standalone courses, whereas [[LMS]] shall also support learning throughout various courses and pure assessments outside of any courses. Presumably, ''MLE'' shall be wider than either [[course management system]] or [[learning management system]], but practices rarely support that point since the terms are used interchangeably.
 
:Traditionally, the corporate training service providers in the [[United States]] tend to use one term, [[learning management system]] ([[learning management system|LMS]]), while the academia prefers another term, a [[course management system]] ([[CMS]]). However, based on the meaning, [[CMS]] shall support standalone courses, whereas [[LMS]] shall also support learning throughout various courses and pure assessments outside of any courses. Presumably, ''MLE'' shall be wider than either [[course management system]] or [[learning management system]], but practices rarely support that point since the terms are used interchangeably.
  
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:Listed alphabetically, similar terms also include [[e-learning system]], [[learning content management system]] ([[LCMS]]), [[learning support system]] ([[LSS]]), [[managed learning platform]] ([[MLP]]), [[online learning centre]] ([[OLC]]), [[OpenCourseWare]] ([[OCW]]). They may or may not have the same meaning as ''MLE''.
 
:Listed alphabetically, similar terms also include [[e-learning system]], [[learning content management system]] ([[LCMS]]), [[learning support system]] ([[LSS]]), [[managed learning platform]] ([[MLP]]), [[online learning centre]] ([[OLC]]), [[OpenCourseWare]] ([[OCW]]). They may or may not have the same meaning as ''MLE''.
  
==Software==
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==Learning purposes==
The software behind ''MLE'' can be called [[campusware]], [[courseware]], or [[learning management software]]; however, no unified terminology exists and other terms can be in use.
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===Distance learning===
 +
:It models real-world education by integrating a set of equivalent virtual concepts for tests, homework, classes, classrooms, etc., and perhaps even museums and other external academic resources.
  
===Off-the-shelf===
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:In some programs, such as Elluminate, a virtual learning environment can be similar to a face-to-face classroom environment in that it allows direct communication with the teacher. Students can use emoticons to “raise their hand,” show that they are confused, show that they understand what the teacher is saying, and even give applause for something that the teacher says. Students are also able to talk to the teacher when called on. In many of these virtual learning environments the students are able to write on the “virtual classroom chalkboard.” This allows them to show their work for the rest of the class to see. Students can also be split up into groups in order to work with each other and discuss topics that the teacher introduces. Many virtual learning environments give teachers the ability to share multimedia files such as video and audio files as well as the ability to transfer important documents (Word, PDF,…etc.) directly to students.
:This group includes both off-the-shelf ready-to-use software packages and already-functioning cloud based solutions such as [[Adobe Captivate]], [[Blackboard]], [[Canvas LMS]], [[D2L]], [[Docebo]], [[Moodle.com]] and [[MoodleCloud]], etc.
 
  
===Ready-to-assemble===
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===Support for the classroom===
:This group includes [[open-source]] projects like [[Moodle]], [[Sakai LMS]], etc.
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:While originally created for distance education, VLEs are now most often used to supplement traditional face to face classroom activities, commonly known as Blended Learning. These systems usually run on servers, to serve the course to students Multimedia and/or web pages.
  
===Individually-built===
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:VLEs are often used in schools and other educational establishments in order to make the learning experience more interactive.
:This group includes the software that is developed for individual needs of [[educational service provider]]s. [[CNM Cloud]] is an example of individually-assembled software with individually-built federated services.
 
  
==Features==
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===Support with brick-and-mortar===
The ''MLE'' users are assigned their IDs. The [[system-user role]]s commonly vary from learners to learning administrators. Learning administrators access what learners access and, additionally, can create or modify the structure and/or content, as well as are able to track learners' performance.
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Special programs can and often do enhance virtual learning environments. While learning virtually, there is still something that needs to be said for hands-on learning. These programs are as unique almost as customizable as the school itself. Designed to foster interconnectivity among students and families while providing opportunities not traditionally found in public schools, special programs can challenge, entertain, and educate while fulfilling mandatory educational requirements. These programs include: High School Clubs, Family Link (a parent and student group that organizes events such as bowling nights, hayrides, mom's day out, movies, picnics, and coffee house nights just to name a few), PA Cyber ++ (for Art & Music outreach in the community), the GATE (Gifted and Talented Education) Program, the STARR (Student Tasks of Academic Rigor and Responsibility) Program, Title I Coaching (a federally funded skills-based re-teaching) Program, and the Student Assistance Program (SAP). For more information on these programs in a specific cyber charter school, log onto PA Cyber's homepage.www.pacyber.org
  
===Standalone application===
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===School re-engineering===
:Simple ''MLEs'' may have been built on a standalone application, most likely, some comprehensive package of [[learning management software]], which would include assessment, collaboration, communication, curriculum delivery, learner tracking, and library tools as either add-ons or core features.
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:For now, ''MLE''s are more frequently utilized in distance learning, but in the future they may be used equally often when integrated with a physical learning environment.
  
===Federated services===
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:The virtual classrooms also provide more technology features than a traditional school setting. Nellie states, “Technology can cater to these neuroscience brain-based findings in the computer lab as well as for online learning courses. Various Microsoft tools such as PowerPoint presentations, Excel, Word processor and other software with multimedia functions can be used by the teacher and students instead of using conventional outdated class tools” (Nellie Deutsch, 2003). One specific example that can used is a PowerPoint presentation for class. Creating an “About Me” lesson allows the students to express themselves through PowerPoint. By doing this the students were able to learn how to use PowerPoint to expand their learning.
  
==Components==
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In 'Virtually There', a book and DVD pack given out freely to schools by the Yorkshire and Humber Grid for Learning Foundation (YHGfL), Professor Stephen Heppell writes in the foreword:<blockquote>Learning is breaking out of the narrow boxes that it was trapped in during the 20th century; teachers' professionalism, reflection and ingenuity are leading learning to places that genuinely excite this new generation of connected young school students — and their teachers too. VLEs are helping to make sure that their learning is not confined to a particular building, or restricted to any single location or moment.</blockquote>
Any ''MLE'' is a set of teaching and learning tools, or components, designed to enhance a student's learning experience. Nonetheless, every set of those components is usually unique and depends on individual needs.
 
  
===Assessment tools===
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Brain based learning or brain-compatible learning theory focuses on concepts that create an optimal learning environment to maximize attainment and retention of information. Successful application is dependent upon everyone involved in the learning process - online course developers, educators and student to understand the structure of the brain and focus on student learner's needs and styles to create brain based learning environments, materials and instruction in a fun, meaningful, personally enriching way. Brain based learning is much better than traditional lecture techniques. However the teacher must be aware of how to implement the techniques into the online learning environment. “Designers of educational tools must be artistic in their creation of brain-friendly environments. Instructors need to realize that the best way to learn is not through lecture, but by participation in realistic environments that let learners try new things safely”.
  
===Collaboration tools===
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Proper Ways of Using Brain Based Learning in the Virtual Classroom
:Threaded discussions
 
  
===Communication tools===
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Brain based learning is a topic that is challenging teachers, administrators, and neuroscientists to see what is best for students. By providing specific feedback, stimulating environments, and real life examples to students they will be more engaged and active in the classroom. A major proponent of virtual schools is that they provide students with an environment that is effective to them. Funderstanding states, “Because every brain is different, educators should allow learners to customize their own environments” (Funderstanding, 1998 - 2008). By allowing the students and parents to choose the environment that is best for them. In addition, Crain states, “Children who developed a firm sense of trust in their caretakers can afford to leave them and independently explore the environment” (Crain, 1992). In the future, students will feel more comfortable to eventually leave their normal setting. Some students may be too nervous and anxious in a regular classroom so they are not learning.
:Electronic communication (e-mail, chat)
 
  
===Curriculum delivery tools===
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==Learners' advantages==
:The principal curriculum delivery tools include:
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The advantage of this educational tool raises its popularity daily because of the following:
:*Curriculum mapping, which breaks the curriculum into sections or topics that could be assigned and assessed;
 
:*Curriculum resources, which may include internal web publishing and/or links to external sources usually published in the [[World Wide Web]] outside the ''MLE''.
 
  
===E-portfolio tools===
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===Accessibility===
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:*With regard to their time availability, fully-functioning ''MLE's'' services can be divided in two parts:
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:*#Asynchronous services don't require the customers to participate in real time. These services include examinations, pre-recorded lectures, forum and most of project contributions, etc. These services shall be accessible 24 hours a day, seven days a week.
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:*#Synchronous services require their customers to participate in real time. These services include live webinars, seminars, lectures, etc.
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:*With regard to their geographic availability, fully-functioning ''MLE's'' services shall be accessible both on and off-campus. This feature enables ''MLE's'' clients to deliver educational services to both traditional onsite learners and those who cannot regularly visit the campus due to geographic restrictions.
  
===Hands-on training tools===
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===Interactivity===
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There is much evidence to show that students benefit from actively engaging with their course[9]. More specifically, the advantages relate to feedback, practice and customization.
  
===Learner tracking tools===
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===Communication===
:Learner progress
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This element is must be increased in a VLE. It helps the student to feel part of a learning community. Tools used are bulletin boards, being able to “play-back” a session, chatting via chat rooms, email, and instruction & announcements are current due to the live instructor.[10]
  
===Libraries===
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===Peer pressure reduction===
  
==Availability==
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==Core features==
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Any ''MLE'' is a set of teaching and learning components designed to enhance a student's learning experience. All of the tools tends to be [[Web 2.0]] and designed for rich 2-way interaction. All these facilities should be capable of being hyperlinked together. Nonetheless, every set of those components is usually unique and depends on individual needs.
  
===Where===
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===Assessment tools===
:Fully-functioning ''MLE's'' services shall be accessible both on and off-campus. This feature enables ''MLE's'' clients to deliver educational services to both traditional onsite learners and those who cannot regularly visit the campus due to geographic restrictions.
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:*Peer assessment.
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*Self-assessment and summative assessment– e.g. multiple-choice assessment with automated marking and immediate feedback.
 +
A VLE should implement all the following elements:
 +
*Self-assessment quizzes which can be scored automatically
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*Formal assessment submission, e.g. examinations, essays, project presentation, and those types that can be marked automatically, such as multiple choice.
  
===When===
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===Authoring tools===
:With regard to their time availability, fully-functioning ''MLE's'' services can be divided in two parts:
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:uploading of learner's content, blogs
:*Asynchronous services don't require the customers to participate in real time. These services include examinations, pre-recorded lectures, forum and most of project contributions, etc. These services shall be accessible 24 hours a day, seven days a week.
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*Authoring tools for instructors and student submissions.
:*Synchronous services require their customers to participate in real time. These services include live webinars, seminars, lectures, etc.
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*Student tools– e.g. individual student webpages, ‘drop boxes’ for the upload of coursework,electronic diaries and calendars.
  
===Interoperability===
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A VLE should implement all the following elements:
:Two international standards that allow moving learning materials from one system to another one are:
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*Easy authoring tools for creating the necessary documents including the insertion of hyperlinks - though it is acceptable (arguably, preferable) for the VLE to be designed allowing standard word processors or other office software to be used for authoring.
:#[[Sharable Content Object Reference Model]] ([[SCORM]]), which allows for import and export the learning content; and
 
:#[[Question and Test Interoperability]] ([[QTI]]), which is the standard for assessments.
 
  
==Drafts==
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===Communication tools===
Virtual learning environment
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:Electronic communication (e-mail, chat), RSS
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*Communication between tutors and students– e.g. e-mail, discussion board and virtual chat facilities, which support various types of communication: synchronous and asynchronous,one-to-one, one-to-many and many-to-many.
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*Support for students– could take the form of communication with tutors or other students,provision  of supporting materials such as course information and Frequently Asked Questions (FAQs).
 +
A VLE should implement all the following elements:
 +
*A notice board for up-to-date course information
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*Electronic communication support including e-mail, threaded discussions and a chat room, with or without a moderator
  
    Defined largely by usage, the term virtual learning environment (VLE) has most, if not all, of the following salient properties:
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===Curriculum delivery tools===
 +
:The principal curriculum delivery tools include:
 +
:*Curriculum mapping, which breaks the curriculum into sections or topics that could be assigned and assessed;
 +
:*Curriculum resources, which may include internal web publishing and/or links to external sources usually published in the [[World Wide Web]] outside the ''MLE''.
 +
*Admin info about the course: prerequisites, credits, registration, payments, timetables, contact information for instructors and course coordinators;
 +
*Noticeboard for current news about the course;
 +
*The basic content for some or all of the course, the complete course for distance learning. This can be in the form of recorded lectures, slide presentations and notes;
 +
*Additional resources, links to academic databases or study guides;
 +
*Delivery of learning resources and materials – e.g. through the provision of lecture notes and supporting materials, images and video clips, links to other Web resources, online discussion and assessment activities.
 +
A VLE should implement all the following elements:
 +
*The syllabus for the course
 +
*Administrative information including the location of sessions, details of pre-requisites and co-requisites, credit information, and how to get help
 +
*Basic teaching materials. These may be the complete content of the course, if the VLE is being used in a distance learning context, or copies of visual aids used in lectures or other classes where it is being used to support a campus-based course.
 +
*Additional resources, including reading materials, and links to outside resources in libraries and on the Internet.
  
        It is Web-based
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===Feedback tools===
        It uses Web 2.0 tools for rich 2-way interaction
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:Return of submitted works, questionnaires.
        It includes a content management system
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A VLE should implement all the following elements:
        It models real-world education by integrating a set of equivalent virtual concepts for tests, homework, classes, classrooms, etc., and perhaps even museums and other external academic resources
 
  
    Virtual learning environments are frequently utilized in distance learning, but they may be used equally well when integrated with a physical learning environment.[1]
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===Libraries===
    Contents
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A VLE should implement all the following elements:
  
        1 Overview
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==Special features==
        2 Similar terms
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:3D simulation tools must have been mentioned among other tools. In 2010-2012, Second Life and Moodle launched ''Sloodle'' and hinted, according to [[Wikipedia:Virtual_learning_environment|Wikipedia]],<blockquote>at new options for enabling learning in a social, immersive, and interactive way.</blockquote>[[Edusim]] is the major contemporary effort to integrate [[3D simulator]] and [[courseware]]. It features a 3D virtual environment, which can be both (a) projected to the classroom interactive whiteboard and (b) downloaded to learners' devices. This environment allows for direct manipulation of 3D virtual objects.
        3 Facilities
 
        4 Popularity
 
        5 Transferring course content
 
            5.1 Assessing Virtual Learning Environments
 
        6 Systems available
 
            6.1 Virtual world learning environments
 
        7 Brain Based Learning and its application for the Virtual Learning Environment
 
        8 Proper Ways of Using Brain Based Learning in the Virtual Classroom
 
        9 Virtual Experiences in all Environments through Virtual Field Trips and Special Programs
 
        10 List of some virtual learning environments
 
            10.1 Learning management systems
 
            10.2 Course management systems
 
            10.3 Free software and open source Course Management Systems
 
            10.4 Virtual learning environment
 
            10.5 Other descriptions
 
        11 See also
 
        12 References
 
        13 Further reading
 
  
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Overview
 
  
A student will normally work over the Internet and a VLE provides a collection of tools such as those for assessment (particularly of types that can be marked automatically, such as multiple choice), communication, uploading of content, return of students' work, peer assessment, administration of student groups, collecting and organizing student grades, questionnaires, tracking tools, etc. New features in these systems include wikis, blogs, RSS and 3D virtual learning spaces. VLEs are often used in schools and other educational establishments in order to make the learning experience more interactive.
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Pearson states “In today's cyberage, the Internet can extend the educational value of field trips to levels previously unimaginable. Virtual field trips—field trips taken online—can take a student to locations too far away to travel to or too expensive to visit. Virtual field trips can take a student back in time, into outer space, or into the microscopic world.”[20]
  
While originally created for distance education, VLEs are now most often used to supplement traditional face to face classroom activities, commonly known as Blended Learning. These systems usually run on servers, to serve the course to students Multimedia and/or web pages.
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Virtual learning is no longer just for students enrolled in online courses. Students who attend traditional “brick & mortar” schools also have the opportunity to learn virtually. Today traditional students utilize a number of Web 2.0 tools including Virtual Field Trips. Virtual Field Trips (VFT’s) offer a Virtual Learning experience for all teaching environments. This is an ideal tool for online teachers and traditional teachers who are facing district budget cuts that simply do not allow for field trips. VTF’s allow students to participate in a stimulating environment that applies the classroom learning to real-life experiences. VTF’s allow teachers to break the restraints of the classroom walls and provide a stimulating environment to enhance learning that otherwise may not be achieved.
  
In some programs, such as Elluminate, a virtual learning environment can be similar to a face-to-face classroom environment in that it allows direct communication with the teacher. Students can use emoticons to “raise their hand,” show that they are confused, show that they understand what the teacher is saying, and even give applause for something that the teacher says. Students are also able to talk to the teacher when called on. In many of these virtual learning environments the students are able to write on the “virtual classroom chalkboard.” This allows them to show their work for the rest of the class to see. Students can also be split up into groups in order to work with each other and discuss topics that the teacher introduces. Many virtual learning environments give teachers the ability to share multimedia files such as video and audio files as well as the ability to transfer important documents (Word, PDF,…etc.) directly to students.
+
===Collaboration tools===
 +
:Threaded discussions, wikis.
 +
*Shared work group areas– allows designated groups of students to upload and share files as well as communicate with each other.
  
In 'Virtually There', a book and DVD pack given out freely to schools by the Yorkshire and Humber Grid for Learning Foundation (YHGfL), Professor Stephen Heppell writes in the foreword:
+
===E-portfolio tools===
 +
A VLE should implement all the following elements:
  
    "Learning is breaking out of the narrow boxes that it was trapped in during the 20th century; teachers' professionalism, reflection and ingenuity are leading learning to places that genuinely excite this new generation of connected young school students — and their teachers too. VLEs are helping to make sure that their learning is not confined to a particular building, or restricted to any single location or moment."[2]
+
===Hands-on training tools===
 
+
A VLE should implement all the following elements:
Similar terms
 
  
A VLE is a computer program that facilitates computerized learning or e-learning. Such e-learning systems are sometimes also called Learning Management System (LMS), Content Management System (CMS), Learning Content Management System (LCMS), Managed Learning Environment (MLE), Learning Support System (LSS), Online Learning Centre (OLC), OpenCourseWare (OCW), or Learning Platform (LP); it is education via computer-mediated communication (CMC) or Online Education.
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===On-the-job training tools===
 +
A VLE should implement all the following elements:
  
A more correct term may be a virtual environment for learning, rather than virtual learning environment. This removes any ambiguities and identifies that it is the environment which is virtual and not the learning. The term virtual may also contribute to confusion, suggesting that the learning is not real or authentic.
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==Business feasibility==
 +
[[Educational service provider]]s including organizations such as regular employers and [[job-market intermediary|job-market intermediari]]es that are not [[educational institution]]s are increasingly turning to ''MLEs'' because of many reasons.
  
In the United States, CMS and LMS are the more common terms, however LMS is more frequently associated with software for managing corporate training programs rather than courses in traditional education institutions.
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===Additional customers===
  
In the United Kingdom and many European countries, the terms VLE and MLE are favored; however, it is important to realize that these are two very different things. A VLE can be considered a subsystem of an MLE, whereas MLE refers to the wider infrastructure of information systems in an organization that support and enable electronic learning on a wider scale. In fact a rather pedantic reading of the term MLE could be extended to encompass the physical environment in which learning takes place (i.e. a school). Also the use of VLE avoids confusion with the use of LMS to mean "Library Management System" (which is more commonly referred to as Integrated Library System, or ILS, in the United States).
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===Additional services===
 +
:Provide a service for students who increasingly look to the internet as the natural medium for finding information and resources.
 +
*Providing students with instruction in a flexible manner to students with different time and location constraints – in a manner familiar to web-oriented students;
  
Becta, in the UK, have coined the term learning platform to cover both MLE and VLE as used in the schools sector. 'The term learning platform describes a broad range of ICT systems used to deliver and support learning. Through a learning platform, hardware, software and supporting services are brought together to enable more effective ways of working within and outside the classroom. At the heart of any learning platform is the concept of a personalized online learning space for the pupil. This space should offer teachers and pupils access to stored work, e-learning resources, communication and collaboration with peers, and the facility to track progress.'[3]
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===Economy of scale===
Facilities
+
:Facilitate the integration of distance and campus-based learning or of learning on different campuses.
 
 
A VLE should make it possible for a course designer to present to students, through a single, consistent, and intuitive interface, all the components required for a course of education or training. Although logically it is not a requirement, in practice VLEs always make extensive use of computers and the Internet. A VLE should implement all the following elements:
 
 
 
    The syllabus for the course
 
    Administrative information including the location of sessions, details of pre-requisites and co-requisites, credit information, and how to get help
 
    A notice board for up-to-date course information
 
    Student registration and tracking facilities, if necessary with payment options
 
    Basic teaching materials. These may be the complete content of the course, if the VLE is being used in a distance learning context, or copies of visual aids used in lectures or other classes where it is being used to support a campus-based course.
 
    Additional resources, including reading materials, and links to outside resources in libraries and on the Internet.
 
    Self-assessment quizzes which can be scored automatically
 
    Formal assessment procedures
 
    Electronic communication support including e-mail, threaded discussions and a chat room, with or without a moderator
 
    Differential access rights for instructors and students
 
    Production of documentation and statistics on the course in the format required for institutional administration and quality control
 
    All these facilities should be capable of being hyperlinked together
 
    Easy authoring tools for creating the necessary documents including the insertion of hyperlinks - though it is acceptable (arguably, preferable) for the VLE to be designed allowing standard word processors or other office software to be used for authoring.
 
 
 
In addition, the VLE should be capable of supporting numerous courses, so that students and instructors in a given institution (and, indeed, across institutions) experience a consistent interface when moving from one course to another.
 
Popularity
 
Open University Support System
 
 
 
Universities and other institutions of higher and further education are increasingly turning to VLEs in order to:
 
 
 
    Economize on the time of teaching staff, especially when they are also involved in research and administration. The extent of the economy over traditional "talk-and-chalk" teaching is not yet clear, but for instructors without web development expertise, using a VLE absorbs less time and produces a more professional result.
 
    Provide a service for students who increasingly look to the internet as the natural medium for finding information and resources.
 
    Ensure that quality control requirements are met by providing a standard vehicle for collecting the required information
 
    Facilitate the integration of distance and campus-based learning or of learning on different campuses.
 
  
 
For example, accredited institutions such as Chapman College University, Touro University, and Adams State College offer online, on-demand teacher training courses for educators to earn graduate credit and/or masters degrees.[4] In the UK schools are being encouraged to make use of learning platforms. The DCSF in the UK government has published an eStrategy[5] outlining priorities that include every learner in schools having access to an online learning space and e-portfolio.[6]
 
For example, accredited institutions such as Chapman College University, Touro University, and Adams State College offer online, on-demand teacher training courses for educators to earn graduate credit and/or masters degrees.[4] In the UK schools are being encouraged to make use of learning platforms. The DCSF in the UK government has published an eStrategy[5] outlining priorities that include every learner in schools having access to an online learning space and e-portfolio.[6]
 +
*Allows reuse for common material;
  
Virtual learning environments also have become popular among younger students. Pennsylvania has a number of cyber charter schools available to offer students a choice in their education. The Pennsylvania Cyber Charter School is the largest one in Pennsylvania with an enrollment of 10,000 students from kindergarten through 12th grade.[7]. PA Cyber students can create a schedule of virtual (synchronous) and self paced (asynchronous) courses.[8]
+
===Faculty optimizing===
 +
:Economize on the time of teaching staff, especially when they are also involved in research and administration. The extent of the economy over traditional "talk-and-chalk" teaching is not yet clear, but for instructors without web development expertise, using a VLE absorbs less time and produces a more professional result.
 +
*Economises the time of the instructors and cuts costs of instruction;
 +
*Facilitate online learning by instructors without needing web authoring experience;
 +
*Facilitate networking of instruction between campuses or colleges;
 +
*Allows automatic integration for student learning results into campus information systems.
  
VLEs (also known as Virtual Learning Environments) continue to climb in the K-12 community. The advantage of this educational tool raises its popularity daily because of the following:
+
===Paperwork reduction===
 +
:Ensure that quality control requirements are met by providing a standard vehicle for collecting the required information
  
    Accessibility- If taking an Asynchronous curriculum, student has the availability to access the course after office hours. For Synchronous & Asynchronous instruction, the student has the flexibility of being in the safety of their own home.
+
==Management of learner paths==
    Interactivity- There is much evidence to show that students benefit from actively engaging with their course[9]. More specifically, the advantages relate to feedback, practice and customization.
+
Learner progress tracking, administration of student groups, collecting and organizing student grades. In addition, the VLE should be capable of supporting numerous courses, so that students and instructors in a given institution (and, indeed, across institutions) shall be able to move from one course to another.
    Communication-This element is must be increased in a VLE. It helps the student to feel part of a learning community. Tools used are bulletin boards, being able to “play-back” a session, chatting, email, and instruction & announcements are current due to the live instructor.[10]
+
*Management of access rights for instructors, assistants, course support staff, students;
 +
*Documentation and statistics for institutional administration and quality control;
 +
*Management and tracking of students– e.g. usernames and passwords to ensure that only registered students can access the course; analysis of assessment undertaken by students or their use of materials within the VLE.
  
Transferring course content
+
A VLE should implement all the following elements:
 +
*Student registration and tracking facilities, if necessary with payment options
 +
*Differential access rights for instructors and students
 +
*Production of documentation and statistics on the course in the format required for institutional administration and quality control
  
Most VLEs support Shareable Content Object Reference Model (SCORM) as a standard way to upload, launch and track courses. There are no commonly used standards that define how the learner's performance within a course should be transferred from one VLE to another.
+
===System-user roles===
 +
:The ''MLE'' users are assigned their IDs. The [[system-user role]]s commonly vary from learners to learning administrators. Learning administrators access what learners access and, additionally, can create or modify the structure and/or content, as well as are able to track learners' performance.
  
Some institutions have attempted to combat this problem by agreeing to share content through open standards, such as those defined by the IMS Global Consortium. Local bodies such as in the schools sector in the UK the DCSF via Becta have additionall defined a learning platform "conformance framework" to encourage interoperability.[11]
+
===Interoperability===
 +
:The IMS Global Consortium is the authority for two international standards that allow moving learning materials from one system to another. They are:
 +
:*[[Sharable Content Object Reference Model]] ([[SCORM]]), which allows for import and export the learning content and, in fact, is the standard way to upload, launch and track courses; and
 +
:*[[Question and Test Interoperability]] ([[QTI]]), which is the standard for assessments.
  
Virtual Learning Environments are not limited only to students and learners in graduate level studies. There are many virtual learning environments being created at all times, especially due to the increased popularity of online public education for students in grades k-12. One example of a virtual learning environment for some of the youngest learners is coined with the name: Little Lincoln. "Little Lincoln is an interactive and engaging standards-based curriculum that combines rich multimedia with comprehensive offline activities. Little Lincoln is currently offered for Early Kindergarten, Kindergarten, First Grade, and Second Grade students. Little Lincoln Third Grade will be available for the 2011-2012 academic year."[12] This online learning environment allows for the students to utilize innovative technology while progressing through standards based curriculum. It is just one of many virtual learning environments available at this time.
+
:There is no commonly used standard that defines how the learner's performance data can be transferred between two or more systems yet. The most prominent attempts to be mentioned are as follows:
 +
:#The IMS Global Consortium has attempted to create learner performance open standards; and
 +
:#Some local schools in the United Kingdom have defined a learning platform "conformance framework" to encourage interoperability of learner performance data.
  
 +
===User interface===
 +
:A VLE should make it possible for a course designer to present to students, through a single, consistent, and intuitive interface, all the components required for a course of education or training. Although logically it is not a requirement, in practice VLEs always make extensive use of computers and the Internet.
 +
*Consistent and customizable look and feel– a standard user interface that is easy for students to understand and use. Courses can be individualized with colors, graphics and logos, but the essential mode of use remains constant.
 +
*Navigation structure – structured delivery of information supported by a standard navigation toolbar. Most VLE software assumes that students will work their way through linear sequences of instructional material. Others are more flexible and will accommodate alternative information structures, e.g. multi-path case studies.
  
The growth of online learning environments continues to grow as students in PA continue to choose charter schools. There appear to be a variety of reasons as to why students are choosing cyber school over traditional brick and mortar schools. The reasons vary from peer pressure to the need for flexibility to health issues.
+
==System architectures==
Assessing Virtual Learning Environments
 
  
In 2005, Scott Walker and Barry Fraser developed a method of assessment for assessing the psychosocial impact of virtual learning environment. In order to constructed and develop the virtual learning environment as a viable means of education, educators must have a tool to use when researching the effectiveness of the virtual learning. This assessment tool, known as the Distance Education Learning Environment Survey (DELES) is accessible to students anywhere.[13] The survey covers the following criteria:
+
===Standalone application===
 +
:Simple ''MLEs'' may have been built on a standalone application, most likely, some comprehensive package of [[e-learning software]], which would include assessment, collaboration, communication, curriculum delivery, learner tracking, and library tools as either add-on plugins or core package features. Another possible solution can be built using [[content management software]] with learning add-on plugins such as the [[LearnDash]] plugin for [[WordPress]].
  
    Instructor Support
+
===Federated services===
    Student Interaction and Collaboration
+
:More complicated ''MLEs'' such as [[CNMCyber]] tend to be built as a set of various [[end-user application]]s, which are supported by the federated services such as [[identity and access management]] ([[Identity and access management|IAM]]) jointly called [[enterprise service bus]] ([[ESB]]). Learner tracking features in this case shall be moved to the federated area as well to track user's progress in various applications.
    Personal Relevance
 
    Authentic Learning
 
    Active Learning
 
    Student Autonomy
 
  
The research of Harnish and Reeves focuses on the overall system of the virtual learning environment.[14] This systematic research is based on the following criteria:
+
==Software==
 +
The software behind ''MLE'' can be called [[e-learning software|campusware]], [[e-learning software|courseware]], [[e-learning software]], or [[e-learning software|learning management software]]; however, no unified terminology exists and other terms can be in use.
  
    Training
+
===On-demand===
    Implementation
+
:On-demand ''MLEs'' are deployed in minutes in already-functioning clouds. On the one hand, they come with subscription prices. On another hand, they no longer require instructors and institutions to run their own servers.
    System Usage
 
    Communication
 
    Support
 
  
Systems available
+
:Every major ''MLE'' provider supplies this market with its solution or solutions. For instance, [[Desire2Learn]] ([[Desire2Learn|D2L]]) offers its [[Desire2Learn|Brightspace Cloud]]. Other providers can use [[open-source]] solutions as their cloud core like [[MoodleCloud]] is based on [[Moodle]]. Some services such as [[Adobe Captivate]], which is a part of [[Adobe Creative Cloud]], cannot be purchased off-the-shelf; they are available on demand only.
  
For those wishing to deliver elearning there are many free open source and proprietary VLEs available for use. On-demand elearning services are also a popular choice because they can be deployed in minutes and do not require instructors and institutions to run their own servers.
+
===Off-the-shelf===
 +
:This group includes off-the-shelf ready-to-use software packages such as [[Blackboard]], [[Canvas LMS]] ([[Canvas LMS|Instructure Canvas]]), [[Desire2Learn]] ([[Desire2Learn|D2L]]), [[Docebo]], [[Moodle.com]], etc.
  
Many VLEs are placed on a web server. In a typical VLE there are one or more programs or languages that provides the user (Teacher-Student) interface, and which interacts with a database. For example, a VLE might use PHP as its web language/program, with MySQL as a database.
+
===Ready-to-assemble===
 +
:This group includes [[open-source]] projects like [[Moodle]], [[Sakai LMS]], etc.
  
VLEs are increasingly found in new niches. These include new emerging technologies, as well as specialized markets. A VLE can be deployed on a USB drive as a child, which synchronizes from time to time with its web-based parent. VLEs can be used for training or in something as specialized as to meet ISO 9000 certification requirements.
+
===Individually-built===
Virtual world learning environments
+
:This group includes the software that is developed for individual needs of [[educational service provider]]s. [[Opplet]] is an example of individually-assembled software with individually-built federated services.
 +
:VLEs can be used in something as specialized as to meet ISO 9000 certification requirements.
  
    See also: Virtual world#Education
+
==Implementation projects==
  
Emerging technologies include Sloodle, a merge of Second Life and Moodle, which integrates virtual worlds and course management.[15] This early development approach hints at new options for enabling learning in a social, immersive, and interactive way. Another 3D virtual learning environment called Edusim brings a lessons driven 3D virtual environment to the classroom interactive whiteboard surface allowing the direct manipulation of 3D virtual objects.[citation needed] Umgumbo is an immersive 3D VLE set in a Newtonian simulation of the solar system. Still in development, Umgumbo will allow collaborative and interactive learning within personalized 3D spaces, including educational gaming, and is delivered from a single external website.
+
===Student assistance===
Brain Based Learning and its application for the Virtual Learning Environment
+
The Student Assistance Program (SAP)www.sap.state.pa.us/ is a program that collaborates with PA Department of Education, PA Department of Public Welfare, and the PA Department of Health to identifying and removing the social barriers of learning for students and their families. The primary goal is to resource and help the student overcome these barriers in order that they may achieve, remain in school, and advance. SAP consists of a specially trained team that identifies these barriers and makes the appropriate recommendations and resources available to the student and their family. The SAP program not only works with school based resources but community resources as well.
  
Brain based learning or brain-compatible learning theory focuses on concepts that create an optimal learning environment to maximize attainment and retention of information. Successful application is dependent upon everyone involved in the learning process - online course developers, educators and student to understand the structure of the brain and focus on student learner's needs and styles to create brain based learning environments, materials and instruction in a fun, meaningful, personally enriching way.[16] Brain based learning is much better than traditional lecture techniques. However the teacher must be aware of how to implement the techniques into the online learning environment. “Designers of educational tools must be artistic in their creation of brain-friendly environments. Instructors need to realize that the best way to learn is not through lecture, but by participation in realistic environments that let learners try new things safely”.[17][18]
+
===Advantages vs disadvantages===
Proper Ways of Using Brain Based Learning in the Virtual Classroom
+
:{|class="wikitable" width=100% style="text-align:center;"
 +
|+''MLE's'' advantages and disadvantages
 +
|Feature
 +
!Advantages!!width=45%|Disadvantages
 +
|-
 +
!Curriculum delivery
 +
|style="text-align:left;"|Easy online delivery of materials. ''MLEs'' provide a ‘shell’ for a course or programme, allowing you to:
 +
*publish existing documents and presentations easily;
 +
*link to online sources of data, news services, records and publications;
 +
*link to online resources such as simulations and tutorials.
 +
|style="text-align:left;"|
 +
*''MLEs'' can become a ‘dumping ground’ for  materials not designed to be delivered online.
 +
*If materials are not integrated or linked in any way to face-to-face teaching, they may not be used properly, or at all.
 +
*Issues of copyright and IPR of materials need to be considered.
 +
|-
 +
!User experience
 +
|''MLEs'' are easy to use for both students and lecturers.||style="text-align:left;"|
 +
*MLEs may be relatively easy to use, but  generally the software is still under development. Some limitations especially in integrating materials exist.
 +
*You also have to bear in mind that standards which will allow you to take content from one VLE to another are still emerging.
 +
|-
 +
!Accessibility
 +
|''MLEs'' widen student access on and off campus to learning materials and resources. Students should be able to access these resources at any time, in any place.||style="text-align:left;"|
 +
*On- and off-campus access to hardware, networks and printing facilities can be problematic for both students and lecturers, and raises issues of equality.
 +
*Disability legislation and accessibility to online materials also need to be improved.
 +
|-
 +
!Content management
 +
|''MLEs'' offer the potential of supporting large groups of students. Economies of scale can be gained, for example, by producing one set of online materials that can be used and updated each year, and assessing students online.||Populating a VLE with material and assessment questions is a front-loaded activity and requires considerable effort and time in the short run.
 +
|-
 +
!Instructor's involvement
 +
|''MLEs'' offer flexibility for lecturers, who do not need to be in a fixed time or place to support students and communicate with them.||Lecturers need to plan online support carefully to avoid overload.
 +
|-
 +
!Self-paced learning
 +
|''MLEs'' offer new ways of learning and teaching, such as collaborative projects involving students at a distance. They can also support active and  independent learning, where students are  actively involved with studying ideas, solving problems and applying what they learn, whilst taking a greater responsibility for their own learning.||Such independent learning still needs to be guided and supported. Appropriate training and ongoing support is still needed for both students and lecturers.
 +
|}
  
Brain based learning is a topic that is challenging teachers, administrators, and neuroscientists to see what is best for students. By providing specific feedback, stimulating environments, and real life examples to students they will be more engaged and active in the classroom. A major proponent of virtual schools is that they provide students with an environment that is effective to them. Funderstanding states, “Because every brain is different, educators should allow learners to customize their own environments” (Funderstanding, 1998 - 2008).[19] By allowing the students and parents to choose the environment that is best for them. In addition, Crain states, “Children who developed a firm sense of trust in their caretakers can afford to leave them and independently explore the environment” (Crain, 1992). In the future, students will feel more comfortable to eventually leave their normal setting. Some students may be too nervous and anxious in a regular classroom so they are not learning.
+
===Project assessment===
 +
In 2005, Scott Walker and Barry Fraser developed a method of assessment for assessing the psychosocial impact of virtual learning environment. In order to constructed and develop the virtual learning environment as a viable means of education, educators must have a tool to use when researching the effectiveness of the virtual learning. This assessment tool, known as the Distance Education Learning Environment Survey (DELES) is accessible to students anywhere. The survey covers the following criteria:
 +
*Instructor Support
 +
*Student Interaction and Collaboration
 +
*Personal Relevance
 +
*Authentic Learning
 +
*Active Learning
 +
*Student Autonomy
  
The virtual classrooms also provide more technology features than a traditional school setting. Nellie states, “Technology can cater to these neuroscience brain-based findings in the computer lab as well as for online learning courses. Various Microsoft tools such as PowerPoint presentations, Excel, Word processor and other software with multimedia functions can be used by the teacher and students instead of using conventional outdated class tools” (Nellie Deutsch, 2003). One specific example that can used is a PowerPoint presentation for class. Creating an “About Me” lesson allows the students to express themselves through PowerPoint. By doing this the students were able to learn how to use PowerPoint to expand their learning.
+
The research of Harnish and Reeves focuses on the overall system of the virtual learning environment.[14] This systematic research is based on the following criteria:
Virtual Experiences in all Environments through Virtual Field Trips and Special Programs
+
*Training
 
+
*Implementation
Pearson states “In today's cyberage, the Internet can extend the educational value of field trips to levels previously unimaginable. Virtual field trips—field trips taken online—can take a student to locations too far away to travel to or too expensive to visit. Virtual field trips can take a student back in time, into outer space, or into the microscopic world.”[20]
+
*System Usage
 
+
*Communication
Virtual learning is no longer just for students enrolled in online courses. Students who attend traditional “brick & mortar” schools also have the opportunity to learn virtually. Today traditional students utilize a number of Web 2.0 tools including Virtual Field Trips. Virtual Field Trips (VFT’s) offer a Virtual Learning experience for all teaching environments. This is an ideal tool for online teachers and traditional teachers who are facing district budget cuts that simply do not allow for field trips. VTF’s allow students to participate in a stimulating environment that applies the classroom learning to real-life experiences. VTF’s allow teachers to break the restraints of the classroom walls and provide a stimulating environment to enhance learning that otherwise may not be achieved.
+
*Support
 
 
Special programs can and often do enhance virtual learning environments. While learning virtually, there is still something that needs to be said for hands-on learning. These programs are as unique almost as customizable as the school itself. Designed to foster interconnectivity among students and families while providing opportunities not traditionally found in public schools, special programs can challenge, entertain, and educate while fulfilling mandatory educational requirements. These programs include: High School Clubs, Family Link (a parent and student group that organizes events such as bowling nights, hayrides, mom's day out, movies, picnics, and coffee house nights just to name a few), PA Cyber ++ (for Art & Music outreach in the community), the GATE (Gifted and Talented Education) Program, the STARR (Student Tasks of Academic Rigor and Responsibility) Program, Title I Coaching (a federally funded skills-based re-teaching) Program, and the Student Assistance Program (SAP). For more information on these programs in a specific cyber charter school, log onto PA Cyber's homepage.www.pacyber.org[21]
 
 
 
The Student Assistance Program (SAP)www.sap.state.pa.us/ is a program that collaborates with PA Department of Education, PA Department of Public Welfare, and the PA Department of Health to identifying and removing the social barriers of learning for students and their families. The primary goal is to resource and help the student overcome these barriers in order that they may achieve, remain in school, and advance. SAP consists of a specially trained team that identifies these barriers and makes the appropriate recommendations and resources available to the student and their family. The SAP program not only works with school based resources but community resources as well.[22]
 
List of some virtual learning environments
 
Learning management systems
 
 
 
JoomlaLMS - a LMS based on Joomla platform
 
 
 
Course management systems
 
 
 
    CCNet
 
    Coggno - e-learning software platform and courseware creation toolkit
 
    Blackboard Learning System
 
 
 
Free software and open source Course Management Systems
 
 
 
    Chamilo
 
    Claroline
 
    Democrasoft
 
    Dokeos
 
    eFront
 
    ILIAS
 
    Moodle
 
    Sakai
 
 
 
 
 
Virtual learning environment
 
 
 
    Alphastudy - Learning and knowledge portals
 
    Moodle - An open source (free) modular php virtual learning software
 
    Blackboard - A family of virtual learning software
 
    Democrasoft - Collaborize Classroom - A free online learning platform for teachers and students
 
    CyberExtension - Virtual Managed Learning Environment
 
    Desire2Learn - A suite of learning software
 
    Elluminate Live - An interactive classroom environment
 
    FirstClass - Messaging and communications solution
 
    Heritage Key – Virtual historical environments, such as Tutankhamun’s tomb.
 
    Instructure - A full-featured, open-source learning platform
 
    itslearning - Norwegian Learning Environment, delivered as Software as a Service (SaaS), market leader in Norway, Sweden and UK.
 
    Mingoville - Introduction to the English language. Age 8 to 12 (Virtual World and Language games)
 
    RCampus A Learning and ePortfolio Management System with both personal and institutional access
 
    Saba Centra - Part of a Human Capital Development System with Social Learning and Realtime Collaboration capabilities
 
    SpicyNodes - Create and share radial maps (related to concept maps and mind maps)
 
    WebCT - (Now a part of Blackboard) Software applications designed to enhance teaching and learning
 
    WebTrain - Virtual live classes, enrollment, attendance, attention monitoring.
 
    School VLE - Managed Virtual Learning Environment for Primary Schools
 
 
 
Other descriptions
 
 
 
    Apex Learning - K-12 online course service and AP test study
 
    ATutor - LCMS
 
    Dokeos - elearning and course management web application
 
    eCollege - comprehensive eLearning solution
 
    Pass-port - a commercial ePortfolio and assessment system that includes a course management component
 
    Spiral Universe - student information system
 
  
 
==See also==
 
==See also==
*https://psychology.wikia.org/wiki/Virtual_learning_environment
 
 
*https://tecfa.unige.ch/tecfa/publicat/dil-papers-2/Dil.7.5.18.pdf
 
*https://tecfa.unige.ch/tecfa/publicat/dil-papers-2/Dil.7.5.18.pdf
 
*https://economicsnetwork.ac.uk/handbook/printable/vle_v5.pdf
 
*https://economicsnetwork.ac.uk/handbook/printable/vle_v5.pdf
*https://www.jisc.ac.uk/guides/technology-and-tools-for-online-learning/virtual-learning-environments
 
*http://academy.webinar.ru/glossary/virtual-learning-environment/
 
 
*https://fireflylearning.com/what-is-a-virtual-learning-environment-vle
 
*https://fireflylearning.com/what-is-a-virtual-learning-environment-vle
 
*https://www.knowledgeanywhere.com/resources/article-detail/the-advantages-and-disadvantages-of-a-virtual-learning-environment
 
*https://www.knowledgeanywhere.com/resources/article-detail/the-advantages-and-disadvantages-of-a-virtual-learning-environment
*https://online-learning.fandom.com/wiki/Virtual_Learning_Environment
+
 
 +
===Related lectures===
 +
:*[[Environments for Study]].
 +
 
 +
[[Category: CNM Cyber Orientation]][[Category: Articles]]

Latest revision as of 11:23, 15 November 2023

A managed learning environment (also known by its acronym, MLE; hereinafter, MLE) is a computer-based ecosystem that supports core learning activities such as assessment, authoring, communication, learner progress tracking and, possibly, more advanced options. The scope of those advanced options varies greatly; they may or may not include collaboration, e-portfolio building, hands-on training, on-the-job training, etc.


MLE vs similar terms

The term, managed learning environment, contains some ambiguity since the first word, managed, could grammatically refer to either learning or environment. MLE is a tool designed to create a managed environment for learning. On the contrary, management of one's learning is a task of educational service providers, learners, or both, and not MLE's.

VLE

In comparison with MLR, a virtual learning environment, as a term, contains even more ambiguity. According to Wikipedia,

a more correct term may be a virtual environment for learning, rather than virtual learning environment. This removes any ambiguities and identifies that it is the environment which is virtual and not the learning. The term virtual may also contribute to confusion, suggesting that the learning is not real or authentic.

A virtual learning environment (VLE) can be considered a subsystem of MLE. Literally, MLE assumes a wider infrastructure and/or a wider scale than VLE. For instance, VLE tends to be web-based, whereas MLE can be hosted locally, on the web, and/or using some hybrid approach.
More importantly, the term, VLE, suggests just virtual or remote environment. In the meanwhile, MLE may refer to both virtual and physical spaces such as laboratory or apprentice workplace in which learning takes place.

LMS

Main wikipage: Learning management system
Presumably, MLE is bigger than a learning management system (LMS), which is supposed to deal with formal training only. However, this meaning difference is rarely the case.
Geographic differences affect usages of these two terms greater than literal meanings. In the United States, LMS is used more frequently than in Europe. The Europeans tend to use MLE and VLE particularly because the acronym, LMS, in Europe usually stands for library management system. In the United States, this system is commonly called integrated library system (ILS).

CMS

Traditionally, the corporate training service providers in the United States tend to use one term, learning management system (LMS), while the academia prefers another term, a course management system (CMS). However, based on the meaning, CMS shall support standalone courses, whereas LMS shall also support learning throughout various courses and pure assessments outside of any courses. Presumably, MLE shall be wider than either course management system or learning management system, but practices rarely support that point since the terms are used interchangeably.

Other terms used

Listed alphabetically, similar terms also include e-learning system, learning content management system (LCMS), learning support system (LSS), managed learning platform (MLP), online learning centre (OLC), OpenCourseWare (OCW). They may or may not have the same meaning as MLE.

Learning purposes

Distance learning

It models real-world education by integrating a set of equivalent virtual concepts for tests, homework, classes, classrooms, etc., and perhaps even museums and other external academic resources.
In some programs, such as Elluminate, a virtual learning environment can be similar to a face-to-face classroom environment in that it allows direct communication with the teacher. Students can use emoticons to “raise their hand,” show that they are confused, show that they understand what the teacher is saying, and even give applause for something that the teacher says. Students are also able to talk to the teacher when called on. In many of these virtual learning environments the students are able to write on the “virtual classroom chalkboard.” This allows them to show their work for the rest of the class to see. Students can also be split up into groups in order to work with each other and discuss topics that the teacher introduces. Many virtual learning environments give teachers the ability to share multimedia files such as video and audio files as well as the ability to transfer important documents (Word, PDF,…etc.) directly to students.

Support for the classroom

While originally created for distance education, VLEs are now most often used to supplement traditional face to face classroom activities, commonly known as Blended Learning. These systems usually run on servers, to serve the course to students Multimedia and/or web pages.
VLEs are often used in schools and other educational establishments in order to make the learning experience more interactive.

Support with brick-and-mortar

Special programs can and often do enhance virtual learning environments. While learning virtually, there is still something that needs to be said for hands-on learning. These programs are as unique almost as customizable as the school itself. Designed to foster interconnectivity among students and families while providing opportunities not traditionally found in public schools, special programs can challenge, entertain, and educate while fulfilling mandatory educational requirements. These programs include: High School Clubs, Family Link (a parent and student group that organizes events such as bowling nights, hayrides, mom's day out, movies, picnics, and coffee house nights just to name a few), PA Cyber ++ (for Art & Music outreach in the community), the GATE (Gifted and Talented Education) Program, the STARR (Student Tasks of Academic Rigor and Responsibility) Program, Title I Coaching (a federally funded skills-based re-teaching) Program, and the Student Assistance Program (SAP). For more information on these programs in a specific cyber charter school, log onto PA Cyber's homepage.www.pacyber.org

School re-engineering

For now, MLEs are more frequently utilized in distance learning, but in the future they may be used equally often when integrated with a physical learning environment.
The virtual classrooms also provide more technology features than a traditional school setting. Nellie states, “Technology can cater to these neuroscience brain-based findings in the computer lab as well as for online learning courses. Various Microsoft tools such as PowerPoint presentations, Excel, Word processor and other software with multimedia functions can be used by the teacher and students instead of using conventional outdated class tools” (Nellie Deutsch, 2003). One specific example that can used is a PowerPoint presentation for class. Creating an “About Me” lesson allows the students to express themselves through PowerPoint. By doing this the students were able to learn how to use PowerPoint to expand their learning.

In 'Virtually There', a book and DVD pack given out freely to schools by the Yorkshire and Humber Grid for Learning Foundation (YHGfL), Professor Stephen Heppell writes in the foreword:

Learning is breaking out of the narrow boxes that it was trapped in during the 20th century; teachers' professionalism, reflection and ingenuity are leading learning to places that genuinely excite this new generation of connected young school students — and their teachers too. VLEs are helping to make sure that their learning is not confined to a particular building, or restricted to any single location or moment.

Brain based learning or brain-compatible learning theory focuses on concepts that create an optimal learning environment to maximize attainment and retention of information. Successful application is dependent upon everyone involved in the learning process - online course developers, educators and student to understand the structure of the brain and focus on student learner's needs and styles to create brain based learning environments, materials and instruction in a fun, meaningful, personally enriching way. Brain based learning is much better than traditional lecture techniques. However the teacher must be aware of how to implement the techniques into the online learning environment. “Designers of educational tools must be artistic in their creation of brain-friendly environments. Instructors need to realize that the best way to learn is not through lecture, but by participation in realistic environments that let learners try new things safely”.

Proper Ways of Using Brain Based Learning in the Virtual Classroom

Brain based learning is a topic that is challenging teachers, administrators, and neuroscientists to see what is best for students. By providing specific feedback, stimulating environments, and real life examples to students they will be more engaged and active in the classroom. A major proponent of virtual schools is that they provide students with an environment that is effective to them. Funderstanding states, “Because every brain is different, educators should allow learners to customize their own environments” (Funderstanding, 1998 - 2008). By allowing the students and parents to choose the environment that is best for them. In addition, Crain states, “Children who developed a firm sense of trust in their caretakers can afford to leave them and independently explore the environment” (Crain, 1992). In the future, students will feel more comfortable to eventually leave their normal setting. Some students may be too nervous and anxious in a regular classroom so they are not learning.

Learners' advantages

The advantage of this educational tool raises its popularity daily because of the following:

Accessibility

  • With regard to their time availability, fully-functioning MLE's services can be divided in two parts:
    1. Asynchronous services don't require the customers to participate in real time. These services include examinations, pre-recorded lectures, forum and most of project contributions, etc. These services shall be accessible 24 hours a day, seven days a week.
    2. Synchronous services require their customers to participate in real time. These services include live webinars, seminars, lectures, etc.
  • With regard to their geographic availability, fully-functioning MLE's services shall be accessible both on and off-campus. This feature enables MLE's clients to deliver educational services to both traditional onsite learners and those who cannot regularly visit the campus due to geographic restrictions.

Interactivity

There is much evidence to show that students benefit from actively engaging with their course[9]. More specifically, the advantages relate to feedback, practice and customization.

Communication

This element is must be increased in a VLE. It helps the student to feel part of a learning community. Tools used are bulletin boards, being able to “play-back” a session, chatting via chat rooms, email, and instruction & announcements are current due to the live instructor.[10]

Peer pressure reduction

Core features

Any MLE is a set of teaching and learning components designed to enhance a student's learning experience. All of the tools tends to be Web 2.0 and designed for rich 2-way interaction. All these facilities should be capable of being hyperlinked together. Nonetheless, every set of those components is usually unique and depends on individual needs.

Assessment tools

  • Peer assessment.
  • Self-assessment and summative assessment– e.g. multiple-choice assessment with automated marking and immediate feedback.

A VLE should implement all the following elements:

  • Self-assessment quizzes which can be scored automatically
  • Formal assessment submission, e.g. examinations, essays, project presentation, and those types that can be marked automatically, such as multiple choice.

Authoring tools

uploading of learner's content, blogs
  • Authoring tools for instructors and student submissions.
  • Student tools– e.g. individual student webpages, ‘drop boxes’ for the upload of coursework,electronic diaries and calendars.

A VLE should implement all the following elements:

  • Easy authoring tools for creating the necessary documents including the insertion of hyperlinks - though it is acceptable (arguably, preferable) for the VLE to be designed allowing standard word processors or other office software to be used for authoring.

Communication tools

Electronic communication (e-mail, chat), RSS
  • Communication between tutors and students– e.g. e-mail, discussion board and virtual chat facilities, which support various types of communication: synchronous and asynchronous,one-to-one, one-to-many and many-to-many.
  • Support for students– could take the form of communication with tutors or other students,provision of supporting materials such as course information and Frequently Asked Questions (FAQs).

A VLE should implement all the following elements:

  • A notice board for up-to-date course information
  • Electronic communication support including e-mail, threaded discussions and a chat room, with or without a moderator

Curriculum delivery tools

The principal curriculum delivery tools include:
  • Curriculum mapping, which breaks the curriculum into sections or topics that could be assigned and assessed;
  • Curriculum resources, which may include internal web publishing and/or links to external sources usually published in the World Wide Web outside the MLE.
  • Admin info about the course: prerequisites, credits, registration, payments, timetables, contact information for instructors and course coordinators;
  • Noticeboard for current news about the course;
  • The basic content for some or all of the course, the complete course for distance learning. This can be in the form of recorded lectures, slide presentations and notes;
  • Additional resources, links to academic databases or study guides;
  • Delivery of learning resources and materials – e.g. through the provision of lecture notes and supporting materials, images and video clips, links to other Web resources, online discussion and assessment activities.

A VLE should implement all the following elements:

  • The syllabus for the course
  • Administrative information including the location of sessions, details of pre-requisites and co-requisites, credit information, and how to get help
  • Basic teaching materials. These may be the complete content of the course, if the VLE is being used in a distance learning context, or copies of visual aids used in lectures or other classes where it is being used to support a campus-based course.
  • Additional resources, including reading materials, and links to outside resources in libraries and on the Internet.

Feedback tools

Return of submitted works, questionnaires.

A VLE should implement all the following elements:

Libraries

A VLE should implement all the following elements:

Special features

3D simulation tools must have been mentioned among other tools. In 2010-2012, Second Life and Moodle launched Sloodle and hinted, according to Wikipedia,

at new options for enabling learning in a social, immersive, and interactive way.

Edusim is the major contemporary effort to integrate 3D simulator and courseware. It features a 3D virtual environment, which can be both (a) projected to the classroom interactive whiteboard and (b) downloaded to learners' devices. This environment allows for direct manipulation of 3D virtual objects.

Other possible tools may have emerged or will be emerging in the future.

Pearson states “In today's cyberage, the Internet can extend the educational value of field trips to levels previously unimaginable. Virtual field trips—field trips taken online—can take a student to locations too far away to travel to or too expensive to visit. Virtual field trips can take a student back in time, into outer space, or into the microscopic world.”[20]

Virtual learning is no longer just for students enrolled in online courses. Students who attend traditional “brick & mortar” schools also have the opportunity to learn virtually. Today traditional students utilize a number of Web 2.0 tools including Virtual Field Trips. Virtual Field Trips (VFT’s) offer a Virtual Learning experience for all teaching environments. This is an ideal tool for online teachers and traditional teachers who are facing district budget cuts that simply do not allow for field trips. VTF’s allow students to participate in a stimulating environment that applies the classroom learning to real-life experiences. VTF’s allow teachers to break the restraints of the classroom walls and provide a stimulating environment to enhance learning that otherwise may not be achieved.

Collaboration tools

Threaded discussions, wikis.
  • Shared work group areas– allows designated groups of students to upload and share files as well as communicate with each other.

E-portfolio tools

A VLE should implement all the following elements:

Hands-on training tools

A VLE should implement all the following elements:

On-the-job training tools

A VLE should implement all the following elements:

Business feasibility

Educational service providers including organizations such as regular employers and job-market intermediaries that are not educational institutions are increasingly turning to MLEs because of many reasons.

Additional customers

Additional services

Provide a service for students who increasingly look to the internet as the natural medium for finding information and resources.
  • Providing students with instruction in a flexible manner to students with different time and location constraints – in a manner familiar to web-oriented students;

Economy of scale

Facilitate the integration of distance and campus-based learning or of learning on different campuses.

For example, accredited institutions such as Chapman College University, Touro University, and Adams State College offer online, on-demand teacher training courses for educators to earn graduate credit and/or masters degrees.[4] In the UK schools are being encouraged to make use of learning platforms. The DCSF in the UK government has published an eStrategy[5] outlining priorities that include every learner in schools having access to an online learning space and e-portfolio.[6]

  • Allows reuse for common material;

Faculty optimizing

Economize on the time of teaching staff, especially when they are also involved in research and administration. The extent of the economy over traditional "talk-and-chalk" teaching is not yet clear, but for instructors without web development expertise, using a VLE absorbs less time and produces a more professional result.
  • Economises the time of the instructors and cuts costs of instruction;
  • Facilitate online learning by instructors without needing web authoring experience;
  • Facilitate networking of instruction between campuses or colleges;
  • Allows automatic integration for student learning results into campus information systems.

Paperwork reduction

Ensure that quality control requirements are met by providing a standard vehicle for collecting the required information

Management of learner paths

Learner progress tracking, administration of student groups, collecting and organizing student grades. In addition, the VLE should be capable of supporting numerous courses, so that students and instructors in a given institution (and, indeed, across institutions) shall be able to move from one course to another.

  • Management of access rights for instructors, assistants, course support staff, students;
  • Documentation and statistics for institutional administration and quality control;
  • Management and tracking of students– e.g. usernames and passwords to ensure that only registered students can access the course; analysis of assessment undertaken by students or their use of materials within the VLE.

A VLE should implement all the following elements:

  • Student registration and tracking facilities, if necessary with payment options
  • Differential access rights for instructors and students
  • Production of documentation and statistics on the course in the format required for institutional administration and quality control

System-user roles

The MLE users are assigned their IDs. The system-user roles commonly vary from learners to learning administrators. Learning administrators access what learners access and, additionally, can create or modify the structure and/or content, as well as are able to track learners' performance.

Interoperability

The IMS Global Consortium is the authority for two international standards that allow moving learning materials from one system to another. They are:
There is no commonly used standard that defines how the learner's performance data can be transferred between two or more systems yet. The most prominent attempts to be mentioned are as follows:
  1. The IMS Global Consortium has attempted to create learner performance open standards; and
  2. Some local schools in the United Kingdom have defined a learning platform "conformance framework" to encourage interoperability of learner performance data.

User interface

A VLE should make it possible for a course designer to present to students, through a single, consistent, and intuitive interface, all the components required for a course of education or training. Although logically it is not a requirement, in practice VLEs always make extensive use of computers and the Internet.
  • Consistent and customizable look and feel– a standard user interface that is easy for students to understand and use. Courses can be individualized with colors, graphics and logos, but the essential mode of use remains constant.
  • Navigation structure – structured delivery of information supported by a standard navigation toolbar. Most VLE software assumes that students will work their way through linear sequences of instructional material. Others are more flexible and will accommodate alternative information structures, e.g. multi-path case studies.

System architectures

Standalone application

Simple MLEs may have been built on a standalone application, most likely, some comprehensive package of e-learning software, which would include assessment, collaboration, communication, curriculum delivery, learner tracking, and library tools as either add-on plugins or core package features. Another possible solution can be built using content management software with learning add-on plugins such as the LearnDash plugin for WordPress.

Federated services

More complicated MLEs such as CNMCyber tend to be built as a set of various end-user applications, which are supported by the federated services such as identity and access management (IAM) jointly called enterprise service bus (ESB). Learner tracking features in this case shall be moved to the federated area as well to track user's progress in various applications.

Software

The software behind MLE can be called campusware, courseware, e-learning software, or learning management software; however, no unified terminology exists and other terms can be in use.

On-demand

On-demand MLEs are deployed in minutes in already-functioning clouds. On the one hand, they come with subscription prices. On another hand, they no longer require instructors and institutions to run their own servers.
Every major MLE provider supplies this market with its solution or solutions. For instance, Desire2Learn (D2L) offers its Brightspace Cloud. Other providers can use open-source solutions as their cloud core like MoodleCloud is based on Moodle. Some services such as Adobe Captivate, which is a part of Adobe Creative Cloud, cannot be purchased off-the-shelf; they are available on demand only.

Off-the-shelf

This group includes off-the-shelf ready-to-use software packages such as Blackboard, Canvas LMS (Instructure Canvas), Desire2Learn (D2L), Docebo, Moodle.com, etc.

Ready-to-assemble

This group includes open-source projects like Moodle, Sakai LMS, etc.

Individually-built

This group includes the software that is developed for individual needs of educational service providers. Opplet is an example of individually-assembled software with individually-built federated services.
VLEs can be used in something as specialized as to meet ISO 9000 certification requirements.

Implementation projects

Student assistance

The Student Assistance Program (SAP)www.sap.state.pa.us/ is a program that collaborates with PA Department of Education, PA Department of Public Welfare, and the PA Department of Health to identifying and removing the social barriers of learning for students and their families. The primary goal is to resource and help the student overcome these barriers in order that they may achieve, remain in school, and advance. SAP consists of a specially trained team that identifies these barriers and makes the appropriate recommendations and resources available to the student and their family. The SAP program not only works with school based resources but community resources as well.

Advantages vs disadvantages

MLE's advantages and disadvantages
Feature Advantages Disadvantages
Curriculum delivery Easy online delivery of materials. MLEs provide a ‘shell’ for a course or programme, allowing you to:
  • publish existing documents and presentations easily;
  • link to online sources of data, news services, records and publications;
  • link to online resources such as simulations and tutorials.
  • MLEs can become a ‘dumping ground’ for materials not designed to be delivered online.
  • If materials are not integrated or linked in any way to face-to-face teaching, they may not be used properly, or at all.
  • Issues of copyright and IPR of materials need to be considered.
User experience MLEs are easy to use for both students and lecturers.
  • MLEs may be relatively easy to use, but generally the software is still under development. Some limitations especially in integrating materials exist.
  • You also have to bear in mind that standards which will allow you to take content from one VLE to another are still emerging.
Accessibility MLEs widen student access on and off campus to learning materials and resources. Students should be able to access these resources at any time, in any place.
  • On- and off-campus access to hardware, networks and printing facilities can be problematic for both students and lecturers, and raises issues of equality.
  • Disability legislation and accessibility to online materials also need to be improved.
Content management MLEs offer the potential of supporting large groups of students. Economies of scale can be gained, for example, by producing one set of online materials that can be used and updated each year, and assessing students online. Populating a VLE with material and assessment questions is a front-loaded activity and requires considerable effort and time in the short run.
Instructor's involvement MLEs offer flexibility for lecturers, who do not need to be in a fixed time or place to support students and communicate with them. Lecturers need to plan online support carefully to avoid overload.
Self-paced learning MLEs offer new ways of learning and teaching, such as collaborative projects involving students at a distance. They can also support active and independent learning, where students are actively involved with studying ideas, solving problems and applying what they learn, whilst taking a greater responsibility for their own learning. Such independent learning still needs to be guided and supported. Appropriate training and ongoing support is still needed for both students and lecturers.

Project assessment

In 2005, Scott Walker and Barry Fraser developed a method of assessment for assessing the psychosocial impact of virtual learning environment. In order to constructed and develop the virtual learning environment as a viable means of education, educators must have a tool to use when researching the effectiveness of the virtual learning. This assessment tool, known as the Distance Education Learning Environment Survey (DELES) is accessible to students anywhere. The survey covers the following criteria:

  • Instructor Support
  • Student Interaction and Collaboration
  • Personal Relevance
  • Authentic Learning
  • Active Learning
  • Student Autonomy

The research of Harnish and Reeves focuses on the overall system of the virtual learning environment.[14] This systematic research is based on the following criteria:

  • Training
  • Implementation
  • System Usage
  • Communication
  • Support

See also

Related lectures