Difference between revisions of "Learning resource"

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[[Learning material]] is any [[tool]] helpful in learning.
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[[Learning resource]] (partially known as [[learning material]]) is any [[resource]] helpful in [[learning]].
  
  
 
==Types==
 
==Types==
Those tools may include:<ol type="a"><li>''Printed materials'' such as books, textbooks, handouts, articles, study guides, technical documentation, etc.;</li><li>''Audio materials'' such as audio files, collections, or natural experiences;</li><li>''Graphic materials'' such as illustrations, charts, real objects, photographs, etc.;</li><li>''Audiovisual materials'' such as video files, collections, natural and/or multimedia experiences;</li><li>''Special software'' such as [[learning management system]]s, [[MOOC]]s, [[collaborative knowledge system]]s, etc.</li></ol>
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Those tools may include:<ol type="a"><li>''Printed materials'' such as books, textbooks, handouts, articles, study guides, technical documentation, etc.;</li><li>''Audio materials'' such as audio files, collections, or natural experiences;</li><li>''Graphic materials'' such as illustrations, charts, real objects, photographs, etc.;</li><li>''Audiovisual materials'' such as video files, collections, natural and/or multimedia experiences;</li><li>''Special software'' such as [[learning management system]]s, [[MOOC]]s, [[document collaboration system]]s, etc.</li></ol>
  
==Related lectures==
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==See also==
*[[Introduction to Education]]
 
  
[[Category: WorldOpp Orientation]][[Category: Articles]]
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===External resources===
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:*https://generalassemb.ly/free-online-learning
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===Related lectures===
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:*[[Learning Resources]].
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[[Category: CNM Cyber Orientation]][[Category: Articles]]

Latest revision as of 19:44, 11 October 2020

Learning resource (partially known as learning material) is any resource helpful in learning.


Types

Those tools may include:

  1. Printed materials such as books, textbooks, handouts, articles, study guides, technical documentation, etc.;
  2. Audio materials such as audio files, collections, or natural experiences;
  3. Graphic materials such as illustrations, charts, real objects, photographs, etc.;
  4. Audiovisual materials such as video files, collections, natural and/or multimedia experiences;
  5. Special software such as learning management systems, MOOCs, document collaboration systems, etc.

See also

External resources

Related lectures